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NEARstudios hires Portal creator Kim Swift as COO

Newsbrief: Hawthorn developer NEARstudios has announced the hiring of celebrated game industry veteran Kim Swift as its new chief operating officer.Swift is most well-known...

Slot machine roguelite CloverPit tops 1 million sales

Newsbrief: CloverPit, a roguelite inspired by Balatro and Buckshot Roulette, has sold over a million copies.Developer Panik Arcade shared the news yesterday via Steam,...

AAA execs fund marketing network Games Growth Guild

Executives known for their work at companies such as Riot Games, EA, Annapurna Interactive, and many others have founded the Games Growth Guild, presented...

Humble Bundle vets launch new game discovery platform

A group of former Humble Bundle veterans have launched a new digital storefront called Digiphile in a bid to deliver the "next big thing...

Video: How Techland built Dying Light’s remarkable parkour system

In this 2018 GDC session, Techland's Bartosz Kulon shares the colorful story of how movement, running, and climbing was implemented in Dying Light.Kulon peppered...

Learn about the state and art of Japanese game preservation at GDC 2020

Preserving game industry history is important, and organizers are pleased to announce an exciting talk taking place at the Game Developers Conference in San Francisco next...

Now’s the time to submit your best Design talk ideas for GDC 2020!

Game makers, if you have a great idea for a talk that would fit in well with the Design track of talks at Game Developers Conference...

Watch two of Elsinore’s devs discuss the tragic Shakespeare simulator

This month, the six-year development saga of Elsinore came to a close as the time-looping Shakespeare simulator finally made its way to Steam. It's...

Video: Cultivating and caring for great AI behavior trees

In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees...

Video: How RimWorld found success through ridiculous, contrarian design

In this 2017 GDC session, RimWorld creator Tynan Sylvester looks at how Ludeon Studios defined RimWorld not as a game, but as a story...

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