HomeDesignHow Neversoft twisted Tony...

How Neversoft twisted Tony Hawk to let players step off the board

– Tony Hawk’s Underground producer Scott Pease, speaking to USGamer.

Nearly 15 years after its release, a group of Tony Hawk’s Underground developers have come together to chat with USGamer about what it was like to work together and ship the game in under a year.

It’s an interesting collection of anecdotes about what it was like working at Neversoft in the early 2000s, when the (now defunct) studio was riding high on the success of the Tony Hawk games.  

While Underground is, by its own developers’ admission, a bit of a “cult classic” compared to some earlier games in the franchise, the story of its development is interesting because it broke with its predecessors in a number of notable ways: it had a story, it had cutscenes, and most notably (from a design perspective), it let players step off their skateboards and just…stroll.

“It felt like once we had a narrative and once we pushed in the more adventure game-y direction, it just made sense to be able to get off your skateboard and not be constantly holding on to brake and having to keep your guy from speeding off down the street or whatever,” recalls THUG producer Scott Pease.

“And honestly it created a ton of problems as well. If you can skate the environment, that’s one thing for the designers. But then when you can stop, slow down, walk around, climb on everything, walk everywhere, look at everything up close and in detail, then that’s a much bigger deal for the level designers and they have to think about their levels differently, they have to really close them all up and make sure you can maneuver both ways.”

To pull it off, the team remembers having to tackle a bunch of thorny challenges like: How do you integrate board dismounts into a game that encourages players to string together long trick combos? what button (on an already full and established control scheme) is given over to dismounts? How do you animate an authentic, believable walking animation?

“That was a pretty big task to take on. You don’t want the character to just fly around, that’s not how people walk. They have to turn, they have to step off, when they come to a stop they have to take a final half-step to stop,” remembers programmer Dan Nelson. “There’s all these weird rhythms and accelerations and curves that make a walk feel like a walk as opposed to just like a marble that’s sliding around on the concrete. I spent a lot of time trying to get that working.”

You can read more memories (about everything from losing teeth in research to getting the game to run at 60 frames per second) from Noonan, Pease, and many more THUG devs over on USGamer.

Most Popular

LEAVE A REPLY

Please enter your comment!
Please enter your name here

More from Author

NEARstudios hires Portal creator Kim Swift as COO

Newsbrief: Hawthorn developer NEARstudios has announced the hiring of celebrated game...

Slot machine roguelite CloverPit tops 1 million sales

Newsbrief: CloverPit, a roguelite inspired by Balatro and Buckshot Roulette, has...

AAA execs fund marketing network Games Growth Guild

Executives known for their work at companies such as Riot Games,...

Humble Bundle vets launch new game discovery platform

A group of former Humble Bundle veterans have launched a new...

Read Now

NEARstudios hires Portal creator Kim Swift as COO

Newsbrief: Hawthorn developer NEARstudios has announced the hiring of celebrated game industry veteran Kim Swift as its new chief operating officer.Swift is most well-known for leaving development on Valve's 2007 Portal. After leaving Valve she embarked on multiple tours of duty across different triple-A companies including Amazon...

Slot machine roguelite CloverPit tops 1 million sales

Newsbrief: CloverPit, a roguelite inspired by Balatro and Buckshot Roulette, has sold over a million copies.Developer Panik Arcade shared the news yesterday via Steam, alongside the release of the Hard Mode Update, which adds challenges with increased difficulty, tweaks to in-game balance, and a new UI."We are...

AAA execs fund marketing network Games Growth Guild

Executives known for their work at companies such as Riot Games, EA, Annapurna Interactive, and many others have founded the Games Growth Guild, presented as a global network of marketing professionals.Via a press release, the network is launching today, bringing together "experts from every discipline of marketing...

Humble Bundle vets launch new game discovery platform

A group of former Humble Bundle veterans have launched a new digital storefront called Digiphile in a bid to deliver the "next big thing in community-focused discovery." Digihphlle is billed as a discovery platform for "digital media enthusiasts" that will offer curated, premium, game and book bundles that...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Cultivating an Entire Garden Over the Course of a Year and Growing it to Maturity

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Hitchhiking from one Side of the Country to the Other while on a Tight Schedule

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

What Happens when you Lose Yourself in an Unknown, Foreign Country? Advice and Tips

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Take a Deep Dive into the Alternate Lifestyle of Paris, France, with Kelly Laurence

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...