HomeDesignThe enduring horror of...

The enduring horror of monster encounters in Saturnalia

How do you weaponize fear when developing a horror game without frustrating players? Show your hand too early and they might start calling your bluff, but hold back too much and they’ll begin to think you’re all bite and no bark. It’s a tightrope walk that requires both restraint and a deep understanding of how players will interact with the systems and mechanics whirring away under the hood.

Take Saturnalia, for instance. The indie survival horror, developed by Italian studio Santa Ragione, keeps players on their toes by asking them to evade an ancient entity as they explore the labyrinthine streets of an isolated village. To avoid making monster encounters too predictable, the studio leaned into the old adage of ‘less is more’ and implemented an “artificial” pacing system that would provide welcome respite at key moments.

“One thing that really worried us based on play tests is that over the hours of gameplay [the creature encounters in the village] would become too same-y,” says studio director Pietro Righi Riva, speaking at GDC 2024. “So, first of all, we introduced these passive non-aggressive encounters, which means that we would direct moments where you might see the creature walking by a window when you’re inside or lurking at the end of an alley. It gave the impression there was this thing walking around the village and doing something.”

Those fleeting encounters are designed to stoke dread without giving too much away. Players aren’t sure what, exactly, is waiting out there in the twisting dark, but they’ll be absolutely certain it’s not something they want to have over for lunch.

And yet, as Chekov knows best, you shouldn’t tease people forever. Eventually players will have to confront their fears in a more tangible way, but that doesn’t mean throwing them into a terrifying gauntlet from which there’s no escape.

Chekov’s monster encounters

“We designed a number of secondary behaviors, powers, and abilities that would unlock based on player progression, to make the encounters harder the more you play,” continues Riva, noting how encounters will only increase in difficulty once players have more than enough tools in their arsenal. “We also do a lot of things under the hood to manage player frustration,” he adds. There’s a moment, for example, that requires players to visit a school to complete an objective. The team designed a creature encounter that would only trigger when players got within a certain distance of that goal, triggering a “pressure encounter” that requires them to flee or face certain death.

“That [encounter] could be extremely frustrating, especially if it took you 10 minutes to find where the school was. So [to mitigate that] we check whether you have an open mission that takes place somewhere, and when you reach that place we create an artificial cooldown that prevents the creature from spawning. We do a lot of that. So, if you’ve just loaded a save state or if your character has just died, just to kind of give you artificially good pacing with the creature encounters.”

That artificial pacing system combined with the terrifying unseen is a one-two punch that prevents players from ever feeling comfortable without punishing them at the worst possible moment. For Santa Ragione, that’s the secret to good horror: terrify your players, but don’t terrorize them.

You can find out full slate of GDC 2024 coverage, including in-depth interviews and talk write-ups, by clicking right here.

Game Developer and Game Developers Conference are sibling organizations under Informa Tech.

Most Popular

LEAVE A REPLY

Please enter your comment!
Please enter your name here

More from Author

NEARstudios hires Portal creator Kim Swift as COO

Newsbrief: Hawthorn developer NEARstudios has announced the hiring of celebrated game...

Slot machine roguelite CloverPit tops 1 million sales

Newsbrief: CloverPit, a roguelite inspired by Balatro and Buckshot Roulette, has...

AAA execs fund marketing network Games Growth Guild

Executives known for their work at companies such as Riot Games,...

Humble Bundle vets launch new game discovery platform

A group of former Humble Bundle veterans have launched a new...

Read Now

NEARstudios hires Portal creator Kim Swift as COO

Newsbrief: Hawthorn developer NEARstudios has announced the hiring of celebrated game industry veteran Kim Swift as its new chief operating officer.Swift is most well-known for leaving development on Valve's 2007 Portal. After leaving Valve she embarked on multiple tours of duty across different triple-A companies including Amazon...

Slot machine roguelite CloverPit tops 1 million sales

Newsbrief: CloverPit, a roguelite inspired by Balatro and Buckshot Roulette, has sold over a million copies.Developer Panik Arcade shared the news yesterday via Steam, alongside the release of the Hard Mode Update, which adds challenges with increased difficulty, tweaks to in-game balance, and a new UI."We are...

AAA execs fund marketing network Games Growth Guild

Executives known for their work at companies such as Riot Games, EA, Annapurna Interactive, and many others have founded the Games Growth Guild, presented as a global network of marketing professionals.Via a press release, the network is launching today, bringing together "experts from every discipline of marketing...

Humble Bundle vets launch new game discovery platform

A group of former Humble Bundle veterans have launched a new digital storefront called Digiphile in a bid to deliver the "next big thing in community-focused discovery." Digihphlle is billed as a discovery platform for "digital media enthusiasts" that will offer curated, premium, game and book bundles that...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Cultivating an Entire Garden Over the Course of a Year and Growing it to Maturity

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Hitchhiking from one Side of the Country to the Other while on a Tight Schedule

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

What Happens when you Lose Yourself in an Unknown, Foreign Country? Advice and Tips

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...

Take a Deep Dive into the Alternate Lifestyle of Paris, France, with Kelly Laurence

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that it caused a ripple effect to happen in various domains. This is exactly why right now is the moment in which all of...