The debate about the positive and negative aspects of gaming is never-ending, and it hasn't just began now, even if it's getting highlighted more.?
Studies in the past have shown that gaming can have some irreversible effects if unhealthy habits are continued for long periods of time, while some studies suggest that it helps kids better manage their emotions and stress among other issues.
And now, a recent survey conducted by Norton Life Lock has revealed that 87 percent of its respondents believe gaming is taking a toll on their mental well being. Norton conducted an online survey with over 1,500 participants from Indian cities to understand the growing popularity of online gaming.?
As many as 76 percent of participants feel that getting hooked to action games causes changes in behaviour, increase depression and anxiety levels. 70 percent of respondents feel that children connecting with strangers while playing games online can result in situations like cyberbullying, harassment etc.
When asked about game preferences, 73 percent of parents revealed that their kids prefer playing shooting games. 21 percent prefer playing casino and card-based games.?
Not all is negative as participants feel it has had a positive effect on the kids too. 81 percent of respondents feel playing online multiplayer games helps the kids better understand teamwork, while 70 percent feel that it is helping them get smarter, improving their game coordination.
It is always thought that gaming is a male-dominated area. Norton¡¯s survey surprisingly reveals that 88 percent of females considered online gaming to be the best pastime compared to just 86 percent of males. In fact, 61 percent women are even willing to skip meals, sleep, among other activities as opposed to just 45 percent males.
As many as 92 percent of Gen X (people born between 1965 to 1980) respondents find online gaming to be the best pastime, as compared to 88 percent of millennials (born between 1980s and ¡¯90s) and 81 percent of Gen Z respondents (born after 2000).?
As many as?65 percent of Gen X respondents don¡¯t mind skipping their meals, sleep etc for gaming as opposed to 55 percent of millennials and 38 percent of Gen Z respondents.?
Not so surprisingly, 68 percent of Gen Z respondents prefer online games to social interactions or going outdoors, as compared to 62 percent of Gen X respondents and 64 percent of millennials.
Ritesh Chopra, Director, NortonLifeLock in India, said in a statement, ¡°It is interesting to note that children follow the same patterns as their parents when it comes to online gaming. Therefore, it becomes extremely important for parents as well as children to be educated about the threats that can compromise their safety and privacy in this complex digital world. ¡®Play well and stay safe¡¯ seem to be the new mantra in these challenging times.¡±?